Five underrated 1990s sci-fi series worth reviving
The 1990s produced a remarkable range of science fiction for television, from glossy space opera to paranoid virtual reality and biotech horror. Many of these shows arrived before streaming made niche audiences easy to find, so a cancelled series could disappear after one awkward timeslot, a shortened season, or a marketing campaign that never reached its ideal viewers.
For Australian audiences, rediscovering these programmes can feel like opening an old video shop cabinet and finding something that somehow escaped notice. Some aired briefly on free-to-air television, others circulated through VHS trading, late-night SBS schedules, imported DVDs, or specialist retailers in Melbourne and Sydney. Their rough edges are part of the appeal: these are ambitious, strange, occasionally uneven shows with ideas that still have plenty of life.
Why 1990s science fiction is ready for a second life
Television science fiction in that decade lived between practical effects and the digital future. Sets were often physical, computer graphics were used sparingly, and writers had to build suspense through dialogue, production design, and atmosphere. That limitation gave many series a distinctive texture that can be more appealing than the polished sameness of some modern streaming productions.
A revival would also give these concepts room to breathe. The original runs often had thirteen, twenty-two, or fewer episodes to establish complicated worlds. A contemporary limited series could refine the mythology, while an animated continuation could preserve the bold visual imagination without requiring a blockbuster budget. The goal would not be to reproduce every hairstyle and silver jumpsuit, but to recover the ideas underneath them.
For Australian viewers, availability would be less of a barrier than it once was. Subscription platforms, digital rental stores, library catalogues, and independent book and media retailers have made older genre television easier to locate, even when the local release history was patchy. The Australian Classification system may still affect how darker material is marketed, but these shows could reach the upper-YA and adult speculative-fiction audience that understands their tonal variety.
Earth 2
Earth 2 began with a promising premise: a group of human colonists leaves a damaged Earth to establish a settlement on a distant planet, only to discover that the supposedly empty world has its own inhabitants, secrets, and ecological rules. The series follows the Eden Project as it struggles with survival, politics, disease, and contact with the Terrians, an enigmatic native species connected to the planet itself.
Its greatest strength is its sense of place. Earth 2 is less interested in laser battles than in the complications of colonisation. The settlers arrive carrying assumptions about ownership and progress, then discover that their scientific mission may repeat the mistakes that damaged their home world. That makes the show surprisingly relevant to current conversations about climate anxiety, First Nations sovereignty, extraction, and the ethics of terraforming.
The series could return as a thoughtful planetary mystery with a smaller, more focused cast. A new version might spend longer with the Terrians and treat the colony’s social divisions as seriously as its medical emergencies. Its blend of family drama, ecological science fiction, and frontier storytelling would fit comfortably beside modern prestige genre television while retaining an unusual emotional warmth.
Space: Above and Beyond
Space: Above and Beyond follows the Wildcards, a group of young United States Marines fighting an interstellar war against the Chigs in the year 2063. Its military framework gives the series space battles and fighter-pilot action, but the most compelling stories concern class, trauma, loyalty, discrimination, and the frightening pressure placed on inexperienced soldiers.
The show was darker and more ambitious than its brief run suggested. The war is not a simple human-versus-alien conflict, and the genetically engineered “In Vitros” face institutional prejudice even while serving the society that regards them as inferior. That tension gives the series a strong connection to character-driven speculative fiction and to the kind of morally compromised protagonists explored in dark fantasy anti-heroes.
A revival could move beyond the familiar military spectacle and give the Chigs a more developed perspective. It could also examine the long-term psychological effects of service instead of resetting characters after each mission. With modern visual effects, the aerial combat would be spectacular, but the real reason to revisit the series would be its uneasy questions about citizenship, manufactured bodies, and who gets to belong.
VR.5
VR.5 imagined a world in which a person could enter another individual’s subconscious through virtual reality. Sydney Bloom, a talented programmer, uses the technology to explore memories and emotional landscapes, gradually becoming entangled in a conspiracy involving corporate power, grief, and the unresolved disappearance of her father.
The programme arrived before virtual reality had become an everyday cultural language. Its dreamlike sequences could be disorienting, but that quality was central to the concept: the virtual spaces were not clean digital playgrounds but unstable manifestations of memory and desire. VR.5 understood that entering someone’s mind should feel intimate, invasive, and ethically dangerous.
A modern adaptation could connect the premise to biometric data, neural interfaces, deepfakes, and the commercial harvesting of private experience. The story would also benefit from a more carefully defined emotional arc for Sydney, whose investigation sometimes competed with the show’s mythology. In the hands of a visually inventive team, VR.5 could become a sharp psychological thriller about consent and the ownership of memory.
TekWar
Based on William Shatner’s novels, TekWar centres on Jake Cardigan, a former police officer framed for dealing “tek”, an addictive illegal substance delivered through futuristic technology. After serving time, he becomes a private investigator working in a sprawling cyberpunk city where corporations, organised crime, virtual reality, and law enforcement overlap.
TekWar is often remembered as a curiosity, partly because its television presentation could feel more like syndicated detective fiction than a fully realised future noir. That modesty hides a useful foundation. The show had room for investigations involving digital identity, surveillance, corporate misconduct, and the blurred boundary between a chemical high and an immersive technological experience.
An Australian revival could give the setting a stronger regional identity rather than defaulting to an anonymous North American megacity. Imagine a future shaped by Sydney’s dense harbour corridors, Melbourne’s laneways, Perth’s distance from eastern centres, and the practical realities of an island nation managing data and shipping routes. The local market already understands cyberpunk through novels, comics, anime, and games, so a version with a distinctly Australian perspective could feel more immediate than a generic remake.
The Burning Zone
The Burning Zone follows a government-linked team investigating outbreaks caused by dangerous viruses and biological agents. Its stories combine medical thriller conventions with espionage, conspiracy, and speculative science, creating a tense atmosphere in which an apparently isolated infection may be part of a much larger plot.
It was released during a period when biotechnology was becoming a familiar source of public anxiety, but before global pandemics had reshaped everyday life. That distance makes the show both dated and newly interesting. Its outbreak narratives can seem blunt beside contemporary public-health knowledge, yet the questions about misinformation, institutional trust, lab security, and emergency decision-making remain potent.
A revival would need careful consultation with epidemiologists and a measured approach to real-world illness. It could focus less on sensational symptoms and more on the chain of choices that allows a crisis to spread. Australian audiences would recognise the tension between national coordination and state responsibilities, while viewers familiar with quarantine rules, public-health messaging, and the long memory of border restrictions would bring extra weight to the drama.
What a revival could preserve
These five series should not be treated as flawless lost masterpieces. Earth 2 sometimes wandered, VR.5 could bury its character work beneath symbolism, and The Burning Zone occasionally leaned too heavily on formula. Space: Above and Beyond needed more time to develop its political ideas, while TekWar had to work around the limitations of syndicated television production.
Their value lies in their unfinished possibilities. Each series approached science fiction as a way to test social systems: colonies confronting ownership, soldiers confronting prejudice, programmers confronting consciousness, detectives confronting technological addiction, and doctors confronting fear. Those concerns remain fertile territory for contemporary writers.
A revival would also benefit from the broader culture surrounding genre fiction today. Readers move easily between novels, comics, anime, K-drama, games, and television, and specialist communities are willing to champion eccentric premises. Bookish Valhalla’s wider genre detours reflect that appetite for discovering stories outside the most heavily promoted franchises. The best return for these shows would be a renewed conversation rather than a nostalgic replica.
The 1990s left behind a deep archive of speculative television that was cancelled before its ideas matured. These five series offer especially strong foundations for reimagining because their central concepts remain flexible, unsettling, and emotionally recognisable. A second chance could turn their unfinished futures into genuinely new ones.